Project State: Open Sourcing in Progress

Hey together and a happy new year 2015!

I want to start the new year with some good news. As may of you noticed, the project did not make much progress during the last year. This was manly caused by fact that my partner does not have enough time to continue his participation in the project as he did before. Unfortunately the UI code, which he developed and maintained is too big for me to take it over…

Therefore I am currently working with him to get the project open sourced! After we open sourced the code, I will continue working on the project and hopefully we can push it further with the help of some of you guys!

At the moment, we are removing some copyrighted pictures from our version control (which requires some code changes) to be able to open source the code. I hope to finish this process soon.

Best regards and many thanks for your patience and continued support!

Posted in Project State Updates | 16 Comments

Current Project State: Alive!

Hi together,

I recently received some posts and messages regarding the project state. Some of them even questioned if the project is still alive. (And yes, I know my long response times and rare postings led to this questions.)

Therefore I’m writing this post to say: This project is still alive! And it’s making some small progress. (As “proof” see the screenshots below.)

However, obviously the progress isn’t as fast as many of you and me would like it to be. This is caused by insufficient time resources on my side and especially on Michaels side, who mainly works on the UI.

During the last months, I was able to stabilize the game more and more, so that test players were able to play matches up to ten hours without the economy failing or other “game stopping” bugs appearing. This means the game logic is getting ready for a first open alpha phase on Linux, Mac and Windows (the performance on Android is not good enough yet). (And no, I don’t wanna name a release date yet!)

But just to be clear, the current game only contains the Romans and has not all of their buildings. For example there are no monks and ships. But the food production, mining, heavy industry as well as the soldier production are working. Multiplayer matches via Internet are also possible, but the UI lacks many features and isn’t kind of “ready”. We will work on this and I just got news from Michael, that he’ll also be able to work more on his part.

So much for now. Please excuse that I’m not that used to posting more often. I’ll try to inform you better and more often!

Best regards + much fun with the screenshots (about 12k Settlers were living in this game).


Posted in Project State Updates | 31 Comments

New Gameplay Video with Battle scenes

Finally we were able to create a new video of our Settlers III remake on an Samsung Galaxy S3. This time, not only the quality should be better, than the first time, but we also show some battles!

If you enjoy our work, share and like us, so that others can also find our project.

Posted in Videos | 11 Comments

New Video of our easy to use Map Editor

For easy creation of new maps and to change existing maps we developed our own Map Editor. Watch the video and for more infos take a look at The Map Editor.

Posted in Videos | Tagged , , | 2 Comments

First Gameplay Video of the Settlers III remake on Android

After about one year of development we are proud to show the first gameplay video of our Settlers III clone / remake on Android. For more information see our Project Description and Screenshots section.

Posted in Videos | Tagged , , | 3 Comments